Beneath the Lonely Tower, by Erik Scott de Bie
An adventure for 5 provided characters of 6th level.The Far Realm’s distance from other planes, reinforced by wards
erected at the beginning of time, protects those other worlds from the
outer madness. Over the course of history — particularly in the wake
of the Dawn War — the wards’ power has weakened, permitting the
madness to leak into other planes, including the mortal world.
Recently, a rift to the Far Realm opened beneath an abandoned fortress
called the Lonely Tower, twenty miles from the frontier village of
Beorunna’s Well. Ten days ago, a troop of foulspawn emerged from the
rift and began luring mortals for sacrifice. As each victim dies in
the dungeon beneath the tower, the foulspawn ritually gather the
escaping life force to expand the rift and to prepare for the arrival
of a greater evil. The braver folk of Beorunna’s Well — barbarians,
rangers, and other warlike folk—have mounted two investigative
assaults on the Lonely Tower. No one has returned. This adventure
challenges characters to find and close the rift. If they fail, more
creatures of madness will pour forth and corrupt the land.
This event is being run by CARP on Saturday, March 20th, there will be two gaming slots, from Noon until 4PM and 5PM until 9PM.

