Beneath the Lonely Tower, by Erik Scott de Bie
An adven­ture for 5 pro­vided char­ac­ters of 6th level.

The Far Realm’s dis­tance from other planes, rein­forced by wards
erected at the begin­ning of time, pro­tects those other worlds from the
outer mad­ness. Over the course of his­tory — par­tic­u­larly in the wake
of the Dawn War — the wards’ power has weak­ened, per­mit­ting the
mad­ness to leak into other planes, includ­ing the mor­tal world.
Recently, a rift to the Far Realm opened beneath an aban­doned fortress
called the Lonely Tower, twenty miles from the fron­tier vil­lage of
Beorunna’s Well. Ten days ago, a troop of foulspawn emerged from the
rift and began lur­ing mor­tals for sac­ri­fice. As each vic­tim dies in
the dun­geon beneath the tower, the foulspawn rit­u­ally gather the
escap­ing life force to expand the rift and to pre­pare for the arrival
of a greater evil. The braver folk of Beorunna’s Well — bar­bar­ians,
rangers, and other war­like folk—have mounted two inves­tiga­tive
assaults on the Lonely Tower. No one has returned. This adven­ture
chal­lenges char­ac­ters to find and close the rift. If they fail, more
crea­tures of mad­ness will pour forth and cor­rupt the land.

This event is being run by CARP on Sat­ur­day, March 20th, there will be two gam­ing slots, from Noon until 4PM and 5PM until 9PM.

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