
Type 2 Sanctioned Magic weekly on Mondays at 5:30pm, starting July 19th, 2010.
$5 entry, prize support depends on turnout.

Type 2 Sanctioned Magic weekly on Mondays at 5:30pm, starting July 19th, 2010.
$5 entry, prize support depends on turnout.

THE MAGIC 2011 CORE SET IS NOW AVAILABLE AT EVOLUTION GAMES!
Come in and get some of the new product, for drafts, Friday Night Magic, and our Saturday 17th Release Event!
Call 517–323-8600 For more information, or come visit us at the store!
Force Organization:
0-1_Elite
0-2_Troops
0-1_Fast Attack
Special Characters: Any
(Including Imperial Armor)
Special Rules:
Every Man For Himself: All models operate as individual units in this mission, even if they were chosen as part of a squad or squadron. In addition, when a model shoots or fights in an assault it may split its attacks up amongst any eligible targets if desired.
Specialist Troopers: Each Player is allowed to pick up to three (3) models in their army as being “specialists” that benefit from one of the universal special rules in the Warhammer 40,000 rulebook (special characters are not allowed to be specialists). Every specialist must select a different special rule. You may not give more than one special rule to each model. Yes it is possible to give vehicles special rules as long as the vehicle can carry out every aspect of the rule. (ex. Rage special rule doesn’t work for vehicles due to the fact that a vehicle can’t assault. However Tank Hunter special rule will.)
Game Length & Victory Conditions: The battle continues until one side has been reduced to half its starting number of models or less. Once a player’s army has been reduced to “half strength” he must take a leadership test at the start of his turns; if he fails the test then his army flees and the other player wins the battle. If the test is passed then the battle continues, but the player will have to another test at the start of his next turn.
Modifiers: the leadership test is always taken using the highest leadership of any of the players surviving models. Apply a –1 modifier to the second test that a player has to take, a –2 to the third, and so on.
Note: it is entirely possible for both players to have to take leadership tests at the start of their turns and that the first one to fail will lose the battle.
Mission objective:
Defenders: Defend the fuel station at all costs if you loose it, the wars on many distant planets may suffer.
Attacker: You must eliminate the fuel station. If the opposing forces are allowed to keep such a precious commodity many more of your battle brothers could die.
Fuel Station Profile:
Front /Side/Rear BS
12 12 12 -
Designers Note:
This mission is designed for elite recon units from your army so think about that when you make your list, a dreadnought is not very stealthy.
Additionally, just because you won the game in mission #1 does not mean you completed the mission. Be very careful, every thing you do in this campaign affects you later.
Warhammer Fantasy 8th Edition Releases Saturday the 10th, come in and see the new items and play!
For those of you who attended our recent Grand Prix Trial, and for anyone else interested in the Legacy format, we will now be hosting legacy tournaments once every two weeks, starting Sunday, July 4th, and repeating every other sunday!
For the month of July it will be:
July 4th
July 18th
See you there!