http://jasonschleifer.com/blog/wp-content/uploads/2009/11/Magic-Logo.jpg

Type 2 Sanc­tioned Magic weekly on Mon­days at 5:30pm, start­ing July 19th, 2010.

$5 entry, prize sup­port depends on turnout.

THE MAGIC 2011 CORE SET IS NOW AVAILABLE AT EVOLUTION GAMES!

Come in and get some of the new prod­uct, for drafts, Fri­day Night Magic, and our Sat­ur­day 17th Release Event!

Call 517–323-8600 For more infor­ma­tion, or come visit us at the store!

Raid on Kastorel-Novem

A Warham­mer 40,000 campaign
Mis­sion #1
Wednes­day, July 21st

Points: 200

Force Orga­ni­za­tion:

0-1_Elite

0-2_Troops

0-1_Fast Attack

Spe­cial Char­ac­ters: Any

(Includ­ing Impe­r­ial Armor)

Spe­cial Rules:

Every Man For Him­self: All mod­els oper­ate as indi­vid­ual units in this mis­sion, even if they were cho­sen as part of a squad or squadron. In addi­tion, when a model shoots or fights in an assault it may split its attacks up amongst any eli­gi­ble tar­gets if desired.

Spe­cial­ist Troop­ers: Each Player is allowed to pick up to three (3) mod­els in their army as being “spe­cial­ists” that ben­e­fit from one of the uni­ver­sal spe­cial rules in the Warham­mer 40,000 rule­book (spe­cial char­ac­ters are not allowed to be spe­cial­ists). Every spe­cial­ist must select a dif­fer­ent spe­cial rule. You may not give more than one spe­cial rule to each model. Yes it is pos­si­ble to give vehi­cles spe­cial rules as long as the vehi­cle can carry out every aspect of the rule. (ex. Rage spe­cial rule doesn’t work for vehi­cles due to the fact that a vehi­cle can’t assault. How­ever Tank Hunter spe­cial rule will.)

Game Length & Vic­tory Con­di­tions: The bat­tle con­tin­ues until one side has been reduced to half its start­ing num­ber of mod­els or less. Once a player’s army has been reduced to “half strength” he must take a lead­er­ship test at the start of his turns; if he fails the test then his army flees and the other player wins the bat­tle. If the test is passed then the bat­tle con­tin­ues, but the player will have to another test at the start of his next turn.

Mod­i­fiers: the lead­er­ship test is always taken using the high­est lead­er­ship of any of the play­ers sur­viv­ing mod­els. Apply a –1 mod­i­fier to the sec­ond test that a player has to take, a –2 to the third, and so on.

Note: it is entirely pos­si­ble for both play­ers to have to take lead­er­ship tests at the start of their turns and that the first one to fail will lose the battle.

Mis­sion objective:

Defend­ers: Defend the fuel sta­tion at all costs if you loose it, the wars on many dis­tant plan­ets may suffer.

Attacker: You must elim­i­nate the fuel sta­tion. If the oppos­ing forces are allowed to keep such a pre­cious com­mod­ity many more of your bat­tle broth­ers could die.

Fuel Sta­tion Profile:

Front /Side/Rear   BS

12     12      12       -

Design­ers Note:

This mis­sion is designed for elite recon units from your army so think about that when you make your list, a dread­nought is not very stealthy.

Addi­tion­ally, just because you won the game in mis­sion #1 does not mean you com­pleted the mis­sion. Be very care­ful, every thing you do in this cam­paign affects you later.


Warham­mer Fan­tasy 8th Edi­tion Releases Sat­ur­day the 10th, come in and see the new items and play!

For those of you who attended our recent Grand Prix Trial, and for any­one else inter­ested in the Legacy for­mat, we will now be host­ing legacy tour­na­ments once every two weeks, start­ing Sun­day, July 4th, and repeat­ing every other sun­day!
For the month of July it will be:
July 4th
July 18th

See you there!

© 2010 Evolution Games Suffusion WordPress theme by Sayontan Sinha